There are tutorials out there regarding a lot with unreal, but it seems to me that I’m having a bit of a steeper learning curve then I expected with setting a weapon up for my spaceship.
So I’ve got my ship in my game. It’s flyable, and everything is working as far as my movement goes. It’s time to add my weapons to the ship. However, every tutorial video I can find regarding projectiles and weapons, seems to only work with adding sockets to characters, attaching weapons, and ripping off a lot of the preset blueprints. I have no clue how to add a particle effect tied with a left mouse click for example, and to create a projectile spawn from the gun location of my ship.
So my (completely noob question) is this. . .
My ship is already textured and modeled with weapons. It’s already in game. It’s currently a BP pawn, with physics thrusters to drive it.
How would I add a weapon system to this thing? I downloaded the sci-fi particles pack from the marketplace and would like to use some of them for the guns weapons, as well as projectiles that can destroy things in game.
Would anyone be kind enough to give me a guide or write up a walkthrough on this? Perhaps link me to a video or web guide that I may have missed? I’ve spent the better part of the morning searching the net for help, but I can’t seem to find anything dealing with pawns, and setting this up the way I’m looking to.
I’m extremely uneducated with blueprints, but It’s definitely been fun. I’d certainly appreciate any help I can get to create this! I’ve got a mumble server, and skype if it may be easier/quicker for anyone to help me through this. I’d gladly put a tut up on this after I can learn it. Anyways, thanks in advance!
EDIT: Okay, I managed to play around a little bit, but I can’t seem to get the projectile to be fired from the guns on my pawn. And I also can’t seem to get it to fire in the right direction. lol. but I did manage to make a projectile fire!! So I’m at a good start right? lol
This is what the blueprint looks like so far…
Right now I’m not much closer…

