Asking a Newbie question about Camera/Pawn relative position.

I currently use Pawn Velocity to move camera relative to pawn itself, but when the pawn hit something, it stops and the velocity become 0, which is ok. But,

I use tick to update the camera location, if the velocity suddenly become 0, then the camera location would suddenly set back to 0 aswell.

Is there anything I can do to make sure the transition of camera is smooth and dynamic after velocity has drastically changed? (Using FloatingPawnMovement Component)

And maybe there is a way to determine “Dramatic Event/Change of something” over time, so the Camera movement can ignore the dramatic change and slowly interpolate to the new velocity?

you can use VInterp node for that

Thank you very much! it works!