Ask Unreal Anything: VFX | August 1, 2023 at 2PM EST

Topic is simulation stages in Niagara. Apparently it is now (in 5.2) possible to write arbitrarily data from particles to grid collections or render targets (I think this is called splatter). Somehow I can’t make it persistent and I switched back to a gather approach, where each grid cell iterates over every particle. Would it be possible to set this up in the stream and maybe point out where somebody could make a mistake? Race conditions, missing check boxes etc.?

I hope it’s not too specific, all the love! <3