hello there, thanks very much for everything!
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Since last update, custom npcs are not able to reference devices, was this intentional or a bug? If it was intentional, it will make things a lot harder to control everything from an outside manager, for example simulating melee damage without a damage device attached to the npc… etc(please check the thread below)
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Its all clear that the most wanted thing for now is debug support, so as a low hanging fruit, maybe you could output the memory dump and stack trace on the console when you have an error that you can reproduce on editor.
Thanks again, good luck on the talk and thanks for that!