Is there any work a round for migrating custom devices placed on level between projects?
Now, if you try to copy-paste it, or migrate a level with it, custom devices loose all links/references in editable variables. So it is almost impossible to reuse complex systems you made with a lot of objects.
Iâve been really impressed by just how⊠Creative (Pun Intended) everyone has been. I found an island that played just like one of my favorite games and there are just so many others. Right now Im playing a lot in the Escape Rooms and loving every minute of it. Something unique some of our team recently played was Sky-High Sniper: Raise Your Tower by wasserbrunner. Hereâs the code: 4815-5128-7815
My suggestion would be to put it on a button rather than auto-translation, I could be misinterpreting what you mean by that but I read it as if you have the feature turned on it is always happening which would create more bugs than itâs worth in my opinion. So having a button to do the conversion for the island would at least limit how often it runs and you can control when it happens so you know what youâre converting to Verse.
I could definitely see its benefits, from making sure you get the verse syntax correct for binding to mass importing a creative game mode into UEFN and making Verse modifications. The only downside I see is that generated code tends to not look great to a user, but thatâs something thatâs theoretically fixable. This is something that is possible to do in the future, and seems like a useful feature.
Definitely a great improvement that would be valuable. The property matrix being available now opens this up as a possibility. But definitely worth putting in a feature request for it so it can be tracked down.
currently we can only attach niagara vfx to the âvfx spawnerâ but we canât attach them to âthe vfx creatorâ which has option to stick the vfx to a player body part so are you guys planning to add the option to attach niagara vfx to âthe vfx creatorâ
Ping can be influenced by number of devices running or number of collision bodies (including device collision), but it generally takes a lot of to effect ping. The more things that are doing things each frame from will cause the server to take longer to update, which slows down how often the server can update the client, increasing the ping.
Iâve been working on Creative for probably too long and there are a lot of maps that have made me think, so Iâm going to go with the first map that really made me think. It was an early version of KKSliderâs Baseball Mania! map after playing it and looking at how it was made. I went up and started talking to my boss about how we need some better/easier way to make devices communicate to each other and thus the first channel system was born.
There werenât plans for this before your message. I can see how annoying that would be, and think itâs something we should look into. Thanks for the suggestion!
This sounds like a bug, can you give us any more details on how this is occurring, possibly your island code and a video so that we can research this more. You can DM Flak with the info.
Thereâs currently a bug where the quick bar gets cleared out when pushing changes from UEFN to its edit session which we would like to fix; but we currently have no plans to make the quick bar save between runs of Creative or UEFN.
Thank you! I appreciate the effort! For example, the Ride function can fail for the wildlife spawner. I understand bugs come and go. Is it possible to add functionality so that we can handle a function if it fails? Even if we donât have the exact reason, at least being able to catch the failure and implement our own workaround would help us create a better user experience.
Is it possible to get the paragon banner in fortnite by playing Paragon Overprime?
Itâs literally the same game and i really like the paragon icon and i wish i could use it as a banner.
Usually what I do to keep them from cluttering up the map is I place them under the island terrain or in a walled off section of map that players wonât be able to get to.