Asif Ahamed - Rigged Game Character -jan

This is a high-quality, game-ready character created using a mix of real-world 3D scanning and optimized assets. The head is scanned from a real person, while the body was carefully built to match realistic proportions and animation requirements.

The hat, sweatshirt, and pants are sourced from free Sketchfab assets and fully optimized for real-time use. Mittens and boots are personal 3D scans, cleaned and refined to preserve realism while maintaining performance.

The character is fully rigged to the UE4 Mannequin, allowing easy retargeting to UE5 and seamless integration into Unreal Engine projects.


Textures Colour

  • Jet Black

  • Red


    Textures & Materials

  • 8K Base Color

  • Normal Map

  • Roughness Map

  • Metallic Map

  • Color map also used for bump detail enhancement


Features

  • Unreal Engine UE4 & UE5 compatible

  • Mannequin-rigged (easy retarget)

  • Game-optimized mesh

  • High-resolution 8K textures

  • Suitable for real-time games & cinematics