As you can see in the video the physics of the wrist strap is off a bit. How can I make it move properly?

Hi everyone, hope you’re doing well. As you can see in the [video][1] the physics of the wrist strap is off a bit. How can I make it move properly? Any advice?

NOTE: the mesh itself might be pretty small for physics so I use the smallest unit bone shapes. If it is the case I still don’t know how to solve it. Thanks in advance

Couldn’t upload video, you can check the Reddit post: [here][2]

345142-bonephysicssettings1.png

Bone settings

Constraint settings

Well, I found the problem. Since I use the FirstPersonBP asset its collider is colliding with the physic asset of the stray. So, I just adjusted the radius value of the capsule collider and it moves properly now.