As games get easier to make, will their value become much lower?

What do you guys think about VRChat getting its own scripting language? They were going to use playmaker but built a new one called Udon. I can’t help but feel afraid as an indie since this will give so many non game devs easy tools to make any type of gameplay, then they will be less impressed with indie projects. It’s essentially making unity into a multiplayer editor garry’s mod 5000. The fact that they can just use unlimited ripped 3d models of characters / environments is a big problem too. And before you say “if your game can just be duplicated in vrchat its not very good” well we all know how powerful node based scripting languages like blueprints are so I feel this is a huge threat, along with games becoming easier to make in general. Anyone else?

https://medium.com/@vrchat/vrchat-no…n-1a958672688d

https://www.reddit.com/r/VRchat/comm…ing_away_with/

Yes, their value dtops wirh supply/demamd

The issue is more about the amount of games, but if they’re easier to make that causes there to be more games.

I would say that games aren’t really going to get easier to make. It will get easier to make a poor game, but the cutting edge games will always be expensive. The cutting edge games will continue to get more and more complex, at least graphically. And that is what will set them apart from the poor games. We might be getting more powerful computers, but the nicer they get the more will be asked of them, so i think that things are going to stay basically the same.

Why are you talking in the future tense? Ease of development + Steam direct has already done this long ago.

Easier to make crap, harder to make something good and worth playing.

I get the feeling @CyberDev, you spend years working hard, studying and practicing the many fields of game development. Coding, art etc…and then a bunch of overnight “developers” pop-up because of a new tool or framework and start throwing ■■■■ together. I personally don’t think it will hinder other developers. It isn’t easy to create moving art, or recreate an experience worth playing. Doing this with a bunch of flipped assets will be difficult.

Honestly, I don’t think this is the case at all.

Value isn’t diminishing; the expected quality bar just gets higher. People still expect the same amount of effort for their dollar, but the same amount of effort goes much farther.