I would like to know if there is a way (in blueprint scripting) for me to change a variable based off how close another variable is to a number.
float A = 1
float B = 2
as A approaches 10, B approaches 14
(these are not the numbers I require they are just for example)
Is there an easy way for me to do this in the Unreal Engine.
I’m sorry for my bad phrasing, If you don’t understand the question please tell me.