- I would like to see other peoples’ (solo individuals like me) projects to get an idea of how far i can go
This is a prototype I made in about a year, completely solo, having zero experience with unreal or any kind of gamedev and working on it only in spare time as a hobby (sometimes weeks would pass without me touching the project):
(the download is free)
(It’s been now more than a year since I started this project, but the iteration that is available in the link is from about a year in)
Of course, it’s very short, it’s only one level, after all it’s a prototype. Even so, it checkes all the boxes of a technically ‘complete’ game: it’s fully functioning, with mechanics, mini-games, challenges, enemies, objectives, power-ups/upgrades and progression.
If you play it, please leave feedback in the comments.
I created, modeled, rigged and animated the character in Blender. I also created and modeled the enemies (an airplane and a robot) and all the environment assets such as the trees, the crates, the landscape, the platforms… I also created and modeled all items (such as the coins, pistol, jetpack, etcetera…). Basically I created, modeled and animated almost every asset model used in the game.
For the dev part I started from the ‘third person character’ template and tried to customize it as much as I could using only blueprints.
Now I am learning C++ and I’m creating my own character class as well as a custom movement component class so I can have it behave exactly the way I want it to. Slowly but steadily, I’m getting there.
There are many indie solo devs much smarter and more talented than me ou there, making amazing games by themselves. Trust me, if I can do it, you can too.
And you don’t need to create every art asset in the game, there are plenty of assets you can buy or even get for free in the unreal marketplace.