Artyom "Degrathy" Larin - 3D Environment Aritist

Skillset(s):3D Environment Artist
I don’t have experience in game industry companies.
I can only chatting in English, still need a lot of speaking practice. And great knowledge of Russian language :slight_smile:
3D Low/high poly modelling, PBR texturing, i know full workflow of game ready asset.

Examples of my personal projects:
Sci-fi Corridor - Scene:
Level built in Unreal Engine 4

  • Floor - 2 triangles smiling_face - 2k textures
  • Wall - 304 triangles - 2k textures
  • Sci-Fi metal barrier fence - 262 triangles - 2k textures
  • Sci-Fi Supply Crate - 678 triangles - 2k textures
  • Sci-Fi Weapon Storage - 514 triangles - 2k textures
  • Sci-Fi Ammo Box - 208 Triangles - 2k textures
  • Sci-Fi Barrel - 443 triangles - 2k textures

Ballista, or crossbow for projecting heavy missiles, 1588.
-8900 triangles
-2k textures

Subplasma gun. Made on Karanak’s concept.
-6,003 Triangles
-2k textures

Sci-Fi Door:
695 triangles. 2k textures.

You can find more about props, for everything i have marmoset viewer.

Skype: gagachas

Additional Information:
Location: Russia, Moscow.
A lot of free time.
Cannot travel.

Software: Modo, Substance Painter, Unreal Engine, Zbrush, Photoshop

Comments welcome!