Skillset(s):3D Environment Artist
I don’t have experience in game industry companies.
I can only chatting in English, still need a lot of speaking practice. And great knowledge of Russian language
3D Low/high poly modelling, PBR texturing, i know full workflow of game ready asset.
Examples of my personal projects:
Sci-fi Corridor - Scene:
Level built in Unreal Engine 4
- Floor - 2 triangles smiling_face - 2k textures
- Wall - 304 triangles - 2k textures
- Sci-Fi metal barrier fence - 262 triangles - 2k textures
- Sci-Fi Supply Crate - 678 triangles - 2k textures
- Sci-Fi Weapon Storage - 514 triangles - 2k textures
- Sci-Fi Ammo Box - 208 Triangles - 2k textures
- Sci-Fi Barrel - 443 triangles - 2k textures
Ballista, or crossbow for projecting heavy missiles, 1588.
-8900 triangles
-2k textures
Subplasma gun. Made on Karanak’s concept.
-6,003 Triangles
-2k textures
Sci-Fi Door:
695 triangles. 2k textures.
Portfolio:
You can find more about props, for everything i have marmoset viewer.
Contact:
E-mail: gagachas@gmail.com
Skype: gagachas
Additional Information:
Location: Russia, Moscow.
A lot of free time.
Cannot travel.
Software: Modo, Substance Painter, Unreal Engine, Zbrush, Photoshop
Comments welcome!