Hi everyone. I learnd to use ARTV1 for animate mannequin in Maya for unreal. I have heard ARTV2 is new. But couldn’t find mannequin rig setup in Artv2 like in Artv1 for Maya.
The reason I asked this, I have upper arm rotation problem artv1, i thoutht may me there is no problem upper arm rotation in artv2
The problem is , for example when i try to rotate arm, i want only rotate x axis , but when i rotate x axis the other axis chance and i don’t want it.
When i chose arm oriantation space world or body in Rig Settings of the ARTV1 there gave a message ;
“# Warning: Cycle on ‘fk_orient_body_loc_l_parentConstraint1.constraintRotateZ’ may not evaluate as expected. (Use ‘cycleCheck -e off’ to disable this warning.)”
I can’t solve this, maybe ARTV2 can solve this, what do you think ?