Runtime Gizmo Pro.
This plugin provides a runtime gizmo for manipulating Actors and individual Components. It supports various constraints, including a delta limit that restricts translation or rotation per interaction. This makes it well-suited for in-game level editors and puzzle mechanics.
Short video: https://www.youtube.com/watch?v=N_Uqn7JDmwc Note: This video covers only the basic workflow, as comprehensive video editing is quite time-consuming. For advanced features, please refer to the written documentation.
Documentation: Here
Features:
• Actor & Component Manipulation: Move actors or individual components.
• Translation: Along local/world axes or any arbitrary vector.
• Rotation: Around the actor, around a component, around any arbitrary point, or independent rotation (actors rotate around their own pivot).
• Visual Highlighting: Outline or fill modes.
• Network Replication: Supports full actors only (does not support individual component manipulation or scaling; translation and rotation only).
• Delta & Clamp: Delta defines the maximum change allowed per interaction (configurable separately for positive and negative axes). Clamp restricts movement to a defined world position range.
• Sweep: Movement automatically stops upon collision, allowing you to easily constrain actors within specific volumes.
• Customizable Handles: Ability to disable specific gizmo handles as needed.
• Touch Screen Support: Works with touch screens for mobile and touch-enabled devices.
Gizmo Customization: The gizmo is implemented as a Blueprint class, allowing you to swap or replace its components to adjust appearance and behavior.
Undo / Redo Support: Enables reverting and reapplying transform operations (experimental feature).