Artificats when using a render target

I am having an issue when using a render target and a scene capture 2D. I am trying to create a camera system similar to outlast. I have created a BP_Camera which has a scene capture 2D placed just infront of the camera and a Widget component placed in front of the player. I have created a render target and a material from my render target. In my widget component I used a widget class that has an image with the render target material applied to it. Its working as I want it, for the most part, but im getting these weird artifacts which im not sure how to get rid off/reduce. I can provide more info about what settings im using for everything.

Thanks!

Try out these:

Scene capture method as Final Color usually give best result:
image

In the advanced tab, make sure the lighting are checked:

And your render target format:
image

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Thank you so much! These settings are working really well so far. Artifacts completely disappeared and the image looks wayy better overall. Thanks again!

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