Hi! Did you find out what caused the artifacts? I have the same problem with 5.5.
Large world and the further away from origin I place a mesh, it has more artifacts.
This is likely due to precision loss at high values, since position can only hold 3 32 bit floats (or in the case of Unreal 5+, 3 16 bit floats.)
To fix this, you need to enable large world coordinates in your world position nodes. This system localizes position vectors to greatly expand its limits. However, this system was only introduced in UE5, so you would need to upgrade engines to 5+ for this solution.