Hi, we moved our mobile VR project from 5.4 to 5.5. Then deployed it to Quest 3.
We now notice that there are some artifacts in the right eye (e.g. rectangular shape, metahuman skin that is culled etc). When deploying a 5.4 version or when using a Quest 2, the problem is not there. Also, we tested the VR template and the same problem occurs. So, there clearly is an issue with Unreal Engine 5.5 and the deployment of Quest 3.
I’ve disabled foveated rendering and many other features but the problem remains. We are using Vulkan btw.
Anyone else having these issue? It would be great if we would find a solution. For now, we can’t test it in 5.6 because meta hasn’t released a plugin for this version yet.