Hi all. Sorry for my English. I moved the project with nanite trees and grass from version 5.1 to version 5.3, made the landscape nanite, reassembled everything. There were problems with the Landscape that were resolved through r.Nanite.MaxNodes 10000000 and turning on Nanite Skirt Enabled in the Landcape details. After that, everything worked fine in the editor, but in the assembled game itself (Build in .exe for Windows) I get white artifacts on the grass and trees (screenshot below(View from above)). As soon as I turn off the nanites, the artifacts disappear. Any ideas for a solution?
Hi all. Fixed it by converting World Composition to World Partition
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