Artifacts in plant after packaging for Windows - PCVR.

Hi. I hope this is the correct topic to ask it. After a package for windows, for PC VR, a strange artifact is occurring in a plant. If it had occurred in an android package, it could probably be solved by simplifying the material, I think. The plant is a Quixel model and I’m using Quest 2. UE 5.1.1
This error after 22 seconds of the video:

Thanks in advance.

I found, I don’t know why, there seems to be a mismatch between “opacity mask” in the material and vr.

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