Arthurs Audio BPs

Hi this is superb work, so inspiring! Thanks for sharing your projects too, really generous and educational. I wanted to ask, I’ve played with your Timesynth example and it suffers the same timing glitches my projects are having due to being locked to the game thread. In your audio explorations have you ever found a way to make a fully game thread-independent music sequencer? Thanks for any pointers! :slight_smile: