Arthurs Audio BPs

Wobble effect? Have you played with the ‘lower threshold’ in Beautifier? Could be pretty high, and only react to the louder parts. Try thresholds between 0,1-0,9, it will depend on situation! Alternatively I’d suggest messing with attack/release. Like 300ms attack, 2000 release!

Spectrum timeline can be done, if it’s recording real time, we could take snapshots of the freq values over time, every frame or second or whatever…Then place them along a line. In this video Candy visualizer - YouTube I do this, it’s actually a single mesh moving along a spiral line while reacting to an envelope value, and every frame or something we get it’s position, and spawn a completely still clone there. Over time it would show historic data.
The tricky part is to represent all this data in a way that doesn’t melt computers. We can store the dataset as numbers over time, and feed materials, 2d sprite stuff or whatever. I probably know less than you there.

Recognizing pitches is possible already, at least from samples with the Synesthesia plugins ‘ConstantQ’ thing, it splits the freqs into notes and octaves, AND treats the data well, so we can analyze the peaks and get exactly the current pitch and harmony. Maybe I will make an example that takes a sample and spits out the finished analysis with musical info!

BPM recognition is the same, we have it through the Synesthesia plugin, with the ‘Onset’ part of it. We get different peaks at the frequencies we want, and we get their magnitudes and timestamps. From this we can calculate BPM. Maybe I should make a little example that does the math and prints it.

No problem, thanks for all your input!!! Highly appreciated and helpful as you know.