Arthurs Audio BPs

I’m very happy you dig it:D

I think that compile error has little to do with this project, and more with android settings? It COULD be the granular synth, I’m not sure that will work in packaged builds f.ex.
In the androidengine.ini we can now switch out audiodevicemodulename=blablalb with


[Audio]
UseAudioMixer=true


but I don’t think that is what generates an error here. Last time I worked with android there were two very similar but also very different guides to follow, and I remember having to bonk my head a lot before getting it all to work. Does an empty project(unrelated to this project) package and launch OK?