Hi everyone,
I’m currently preparing the release of ART3D Mesh Blend, a tool for Unreal Engine created to make mesh blending faster, simpler and more direct.
The goal is to avoid complex setups every time you want to integrate rocks, walls, ground, vegetation or other environment assets.
ART3D Mesh Blend has already passed Fab review and is currently being prepared for release.
This will also be the first plugin in the ART3D Tools suite.
Each ART3D plugin will work independently, but they are also being designed to connect with each other and create more powerful workflows when used together.
Complex workflows. Made simple.
The video below shows the current base version working directly inside Unreal Engine.
I’d really like feedback from other Unreal Engine users:
Would something like this be useful in your environment workflow?
If you could change, improve or add something, what would it be?
I’ve also prepared a very short 4-question survey:
Thanks for taking a look!

