Hi.
We are developing RPG game and we have a lot of characters. The issue is that we need to rig them in the way that the characters skeletons must match Standard skeleton (Epic skeleton) so that we can easily use some animations and other cool stuff from UE4 marketplace.
Problem is that moving bones is Maya results in broken animations (i.e. hands go inside body and stuff like that).
As I understand if one wants to use animations from marketplace then he can only rotate skeleton bones in Maya and nothing more?
Or there are some better ways to create custom character rigs and use animations from marketplace without any retargeting at all?