I have figured out the material art style I want for my game. I used Blender’s shader and composition nodes to make it. I don’t see a way to replicate the exact style in UE using a filter or addon. My game will be a 2.5D style. I know the materials ans shaders can be exported from Blender to UE, but this style is mostly created from Blender’s compositor nodes during rendering. How can I or what would be the best way to transfer this look from Blender to UE? I don’t think there is a way to bake composition outputs. If these this object were one of the 2D objects then I could render it and just use that as a 2D object. But I’m trying to figure out how to do this for the 3D objects in the scenery like the pillar in the image. I have a before and after compositing in the image. Anyone have an idea how to transfer this style over to UE for my 3D objects?
