Art Studio Seeking Shader & Engine Programmers and Technical/Environment Artist

Dominic Harris Studio Ltd is the production studio of the digital artist Dominic Harris, an internationally exhibited artist specialising in interactive artworks and large kinetic sculptures. We are seeking talented individuals to join the studio working on new digital artworks to be included in upcoming exhibitions.

Team Name:
Dominic Harris Studio

Team Structure**:**
The studio is comprised of a multi-disciplinary team of 20 and includes dedicated software, 3D, animation/rigging, motion capture, electronics and production teams.

Previous Work:
Various completed artwork scan be seen on the studio’s website (listed below)

Talent Required:
Shader Programmer/Developer

  • Proven 3+ years of experience
  • HLSL or GLSL shader languages
  • Solid understanding of graphics pipeline
  • Solid understanding of Unreal Engine and Unreal material custom nodes.

Graphics Engine Programmer/Engineer

  • Proven 3+ years of experience
  • Extensive knowledge and experience of programming in either C++ (UE4) or C# (Unity 3D)
  • Solid understanding of Unreal Engine real-time workflow
  • Solid understanding of graphics pipeline

Technical/Environment Artist

  • Proven 1+ years of experience
  • An artistic eye
  • Understanding of aesthetics
  • Interest in fine arts
  • Solid knowledge of Unreal Engine
  • Ability to document creation processes
  • Substance Designer/Painter or equivalent
  • Photoshop
  • Experience with look development using static and real-time lighting
  • Experience with post processing effects


To apply, please email your CV and portfolio to [EMAIL=“”] citing your name and the position for which you are applying in the subject line.