I’m making a ledge grab animation, but I want to have the hanging part of the animation start from the root, such that if I snap the character to the edge’s location, the character will hang correctly, regardless of character dimensions. Feel free to tell me that’s an awful idea or just wrong.
Purpose aside, I need to offset the character from the root. I assumed that’s the purpose of the offset_anim control, but I wanted to double check before I went through and did it. Is this correct or is there a different control I should be using? I checked the documentation, but it didn’t really expand on the purpose.