Hey guys.
So I started working with ART about a week ago. I really like it, makes things a lot simpler and faster and when I ran into some crashing errors, a simple search was enough to find solutions.
Today I updated my model, fixing some minor details and adding some clothes. I then tried to rig it using ART like a did a week ago. However, this time things did not go so smoothly. It seems no matter what I do, when I try to build the control rig I always crash. Here are my details:
Maya 2015
UE 4.8
Things I tried to do after I crashed:
- re-download all files from the dropbox location (even though I’m pretty sure they were the same files)
- load and re-save JointMover.mb
- unload the PhysX plug-in (I’m not sure if this is the same as disabling the plug-in, forgive my inexperience; windows > settings/preferences > plug-in manager > uncheck load and auto load for PhysX)
I decided to try and unload PhysX because between last week (when ART worked fine for me) and today, downloading and loading the PhysX plug in is the only difference. Well that and the fact that it’s a slightly different model, but I’m not sure why that would matter.
Any help would be greatly appreciated. Thanks!
EDIT:
-
I have now CONFIRMED that I have to open and resave the JointMover.mb file EVERYTIME I want to use ART. Like, if I close Maya or if Maya crashes, I have to load and resave that file again or I’ll crash trying to create even the default rig on the proxy mesh.
-
The fatal error seems to occur only when I try to build the rig with my custom mesh. Going to try and skin more custom models to test this but so far the proxy mesh rigs fine and I also build just the bare skeleton without any mesh that was made for my custom mesh.