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Art Director

Project Title: THUNDER!

Description: Right arm is fast FPS action; Left arm is a scepter to slow that action down with elementals. Build your empire, banish your enemies, rule your dynasty.

Includes: Better than free to play design (fresh)

Team Name: Team IMU for IMU Studios Inc. (Development) iPlayMore (Marketing)

Teams: 2-Team Structure

  1. App Developers (shared roles)
  2. Game developers (experienced growing team)

247-years of combined video game development experience
50+ games released to the market

IMU Studios is seeking ‘a set of fresh eyes’ of an inspiring Art Director on an active project. As Art Director, you will oversee the visual development of projects from concept to generating the next wave of advanced designs for characters, scenes, game locations and interactive props. If you have 2-4+ years of experience working as a professional, apply!

You’re an expert with shape design, silhouette form, function, and structure. Your use of color and composition is excellent. You will have an exceptional understanding of human and creature anatomy and you know how to simplify and stylize them to create compelling and memorable characters who express powerful emotions.

Traits

·Passion. Above all, you want this epic, visually realized.
·Visionary. You will manifest this ideal vision into works of art that reveal this epic game world.

Responsibilities

·Ability to create a visual style based on the Designer’s/Producer’s vision for our projects.
·Work closely with our artists and designers to create the look for the project.
·You will generate each area’s color palette to guide the project’s lighting, mood, and atmosphere.
·As Art Director you are responsible for the project’s stylistic taste, color, texture and lighting consistency throughout the game, public images and time of day settings.
·Ensuring all artwork consistently meets the project’s creative parameters and complexity level while adhering to its schedule and budget.
·Adhere to UE4 Subversion digital file management protocols already in place.
·Ability to work remotely via Slack and Discord with a variety of Artists located globally.
·Collaborate with all team leads to develop visionary “next-generation” action-shooter with role-playing abilities using the Unreal Engine-4.
·Commitment to innovation, creativity, professionalism, and inspiration.
·Interact respectfully and professionally with colleagues and clients.

Knowledge, Skills, and Abilities:

·Highly-imaginative.
·Ability to multi-task and delegate.
·Understanding of Substance workflows.
·Extensive knowledge of modeling, unwrapping, texturing and animation.
·Extremely knowledgeable about the production pipeline from start to finish.
·Proven abilities to guide the visual style of the project from the conceptual stage through production and into post-production.
·Highly-motivated, pro-active, solution-minded, a positive attitude with a solid work ethic.
·Ability to budget and deliver work on time and meet milestones.
·Ability to create recursive themes, concept art and initialize direction.
·Manage and monitor all art progress towards target goals.
·Collaborate with creative leadership to maintain visual parity.
·Hire artists for focused project phases.
·Pausing active artists before spend is over-budget.
·Work closely with designers and programmers to ensure the successful delivery of our titles.
·Excellent leadership skills inspiring the team to work as a cohesive unit and eager to put forth their best efforts.
·Research and implement motion capture and 3D digitizing technologies.

Overseer and Artist

You are an artist first, understanding and in charge of public images, 3D modeling, texturing and animating of characters, action poses and game environments.
You will lead the charge in creating storyboards and directing final content for our promotional graphic novel and serial cinematic projects.

Required Tools

Pencil & Paper | Drawing Tablet | Photoshop | Substance Painter
Substance Designer | Zbrush | Maya | Blender | Unreal Engine

Our game is an open-world FPS with RPG-elements. Together, we make memorable areas, that focuses players on gameplay, while also allowing them to explore and find all of the beautiful detail that we have built. You have a love and passion for working in this field, with team members to create visual environments the players can experience in awe.

You will work remotely. You will track your time. You set forward your hourly wage and currency of choice. You will begin at least part-time so we can name you as our Art Director, to add your skills to ours in our Business Plan. You may go full time, up to 40-to-50 hours a week, once we are funded (this will be any day now). IMU Studios is seeking an Art Director for Contract work. It begins as royalty to set up the team, then becomes full-time paid work.

We are a dedicated team of professionals. We’ve got a playable game in its early stages. We are growing the team to hit our milestones regularly, while our Business Advisor and our Executive Producer bring in the funding they have sourced.

About the Company

IMU Studios is all about creating a refreshing experience for gamers. Its got to be thrilling. Its got to shake the very foundations of the industries we enter. Streamers need to win. To share gear prizes with Gamers who spread the idea virus. It’s proven marketing to follow.

We are assembling a team of video game underdogs, who are all hungry to be the next heroes. We are pushing everything to be more thrilling. We’ve got a lot done, we’ve got a long way to go. We are focused on this video game and its ‘App game-viewer’ and ‘gear-code redemption’ creation for influencer marketing.

IMU Studios is a start-up company owning a mature Intellectual Property. Our project has both a mobile item exchange application design plus a fresh and exciting FPS 3D game that work together in harmony. The App and the game are ‘better than free to play’. This is made up of a thoughtfully-designed first-person, open-world video game with RPG elements, a meta-game designed across the arenas (so winning and losing matter), and a deep, characterized story. Planned virtual goods, that players can buy, sell and trade for collection and for profit, also provide our ‘exit strategy’ for you.

IMU Studios was founded when game developer Robert Strutin’s market research revealed fresh opportunities in the video game industry that crossed market lines. Our home studio is nestled in the beautiful, inspiring mountains of British Columbia, Canada, with active Team Members contributing worldwide. Our expert team of game developers and artists are passionate about their craft and producing profound entertainment experiences. We create exhilarating video games that enrich your life and empower you as the player.

Tell us who you are, what you do, and why you would like to join.

Website: iPlayMore.com

Apply

Email: [EMAIL=“iPlay@iPlayMore.com”]iPlay@iPlayMore.com
Skype: Robert.Strutin
Discord: Discord.gg/TsaJ7xc add/PM VindaCator