Hi,
I have an arrow mesh with projectile movement.
When my arrow hits I attach to actor and it works well as my AI walks around.
When I simulate physics or play a death animation, the AI character mesh falls and the arrow stays in the same place.
Tried attaching to character mesh instead of (actor). That didn’t change anything. I also tried destroying arrow and spawning a mesh on the AI int the same transform. That had the exact same affect.
Thanks