- I’m not quite sure what you mean by this. The purpose of the arrow is to indicate which direction is “forward,” both for the bullet and the spawner. Regarding the bullet, the arrow is meant to point in the direction that the bullet should move when spawned, and this works as intended. Regarding the spawner, the arrow here is meant to indicate the direction that the bullet should be facing when spawned.
Below is an image showing how the spawner should be working to hopefully paint a clearer picture:
As can hopefully be seen, the arrows are meant to be spawning in rotated in the direction that the spawner’s arrow is pointing, but as was shown in this image, this isn’t how it’s working:
- It might be, but I don’t know for certain, and I wouldn’t know how to fix the issue if it were. As can be seen in the viewports, the camera is setup to be facing the Orthographic “Right” Side, as this was the default camera and scene setup in the 2D sidescroller template, and is the default angle that the sprites face in the blueprint viewport.

