Hello people,
I’m trying to build a Blueprint to simplify the MultiPosition Emitters usage from AudioKinetic.
The “Set Multiple Positions” node is asking for a Transform Array to fetch the positions.
So, I have a Blueprint actor with two Array variables:
- Positions (Array, Public, Actor Object Reference)
- Transform (Array, not public, Transform)
With the Positions array, I can add as much audio positions as I want from the BP in my level.
Now the problem is that I don’t know how to link my Actors Reference array to the Transform array. I tried using the “GetActorTransform”, but it only get a single instance.
Is there a way to “GetActorTransform” from a whole Array?
Thank you!