Hello,
Im trying to compute some mesh generation but im finding a bit hard to look for an array of in this case integer.
In unity one can do this. But how can one archive something like this in unreal engine blueprint?

Hello,
Im trying to compute some mesh generation but im finding a bit hard to look for an array of in this case integer.
In unity one can do this. But how can one archive something like this in unreal engine blueprint?
