Array won't accept more actors of the same type

Hello!

I’ve got an array of TargetPoints that are used to extract vectors for simple character behaviour movement.

Adding any more than 4 target points don’t seem to be registered in the array.
I’m adding them by manually selector TargetPoints in the game scene through the Details Pane.

Using the Droplet-tool to pick an actor from the scene past 4 elements in the array just doesn’t register anything else in the array.

Has anyone come across this before?
The array in the character_BP is not set to be restricted in size in any way.
I’ve made no modifications to the TargetPoint apart from switching out the Sprite tied to it. But seing as the array accepts for TargetPoints already, I can’t see this being the issue.

Any input would be appreciated.

287779-actorselectsmall.gif

The project has multiple levels that stream in, but both the Character Actor and the TargetPoints are in the same level.

The target points being inside the bounds of the level don’t seem to matter either.

Solved itself!

Engine was saying my current working level was the same as the Character and TargetPoint Actors, when in fact it wasn’t.

Restarted the engine and set the current working level before trying to select the actors again and it’s working just fine.

No.

Seems as though the Engine hadn’t handled the “Current Level” select correctly for some reason.
Restart and re-select of the “Current Level” to work in solved it.

Can you select other ones with the dropDownList?