Hello!
I have a working system that records the position of the player and the individual cubes and their type that make up the floor of the world.
Loading a save generates the world through spawning of the ground cubes.
It looks like this;
and savegame class bp;
However, I would like to make the process of exchanging custom maps between players easier by bringing that data into a text file that you can copy and paste.
I would like it to look like that under the button, the game shows the content of these Arrays as a string in a new window that you can copy, and paste another one that the game turns back into an Array, on the basis of which it will generate objects on the map as it works now.
If it’s too complicated, maybe at least the Array containing the location of the floor cubes.
I’d also rather avoid expensive plugins.
Thank you in advance.