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Array Question

Is it possible to create an array holding UMG Widgets?
If that is possible, is it possible to cycle between the widgets held within that array and render the current selected widget within the array to the viewport?

I created a working Gamepad system for UMG Widgets (Allows you to use the gamepad to select buttons), but the issue I’m having is that I can only select buttons while pressing in one direction (Down) if you press up, it will not work and if it does, it will only work a few times before messing up.

the array would be references to widgets (an array of references) so yeah… you can do whatever you want with the array. just remember when your modifying things you need to edit the widget not its reference.

I have no idea why your gamepad isn’t doing what you want. you should review the blueprint carefully.