I am having trouble with two mechanism I built with Blueprints that sadly don’t work together:
I have an array of 7 3D cubes made out of the same blueprint.
The first blueprint creates a light chase, triggering events (for light emission) at the first array element, then goes to the next with a delay, creating a light chase effect…and goes back to index 0
The second blueprint, spawns new 3D cubes in the horizon when the camera moves forward, and destroys the ones the camera has passed (an event triggered by an overlap)
Each blueprint by itself works, if I only let the light chase run, it works. If I only let the spawning blueprint run - it works. But together, the spawning works but the light chase won’t + I get an error.
I tried various techniques and sadly no luck.
Thanks in advance!