Description: On project load, some or all of the array pins get unlinked. I will reconnect them, save & compile, save the project, close the project and when I open the project again, they will once again be unlinked. One of the frequent offenders is an array of structs that lives on the GameMode (but used elsewhere).
Engine Version: 4.15.3
**Some questions I anticipate**
**Does this happen every time?** Yes, every time I load the project.
**Does this happen in all projects?** No, just the one.
**Does this happen in all files?** No, it actually always happens in one specific blueprint without fail, every time.
**No screenshots?** Well, I could provide them, but all they would be showing would be array getters sitting next to array functions (Foreach, etc) without links between them.
**How would one reproduce the problem?** Seeing as it is only happening in the one blueprint in the one project, I would think reproduction would be rather difficult, if not near impossible. I therefore anticipate that to resolve this issue you will need a copy of the blueprint in question. This is somewhat complicated by the fact that this is a rather important blueprint. Important structurally, I mean. It utilizes many custom structs, enums, blueprints, etc. I therefore propose to temporarily grant any staff member(s) who desire access to the project's BitBucket repository. This would be easiest and fastest solution, as I have rather bad upload speeds. I can use other means of upload if desired, but that would take a few days. Please let me know if this is acceptable, or if you require additional information.