I have a macro with two inputs, an execute and an array of objects. When I connect the array of objects to a for loop, the array elements show up as wildcards. This happens for every single macro I attempt to create on every blueprint, regardless of object type. Am I doing something wrong? How do I iterate through this array?
Still shows up as a wildcard element in the for loop. At least now I know it’s not intended functionality of unreal, but I’m baffled as to why or how this is happening.