Hi!
I have a problem with making a array of object types in a struct. the goal is to have a struct containing wave information for a tower defense, with one array of integers for amount of enemies, and one array for enemy types, all deriving from the baseEnemy class.
The struct works fine until i restart the editor, when all the default values for the array containing type information is reset. the integer array remains intact. if i try to fill the array again, i can only fill the array with types i have open in the editor.
I was able to reproduce this issue, so I’ve created JIRA UE-21151. Our developers will be investigating it further and we will post here with updates as we have them.
This exact issue was fixed back in 4.11. If you are experiencing this in 4.16, it is most likely a similar but different issue. Could you please create a new AnswerHub report in the Bug section and provide as much info as possible (exact repro steps, screenshots, test project, etc). Also provide a link to this report as well.