Is it possible to have an array of delegates
I tried to do that like this but it didn’t work
UPROPERTY(BlueprintAssignable, BlueprintReadWrite) TArray<FSomeMultiCastDelegate> OnSomething;
it did compile but it didn’t show up in the blueprint editor
I even tried to put a delegate in a struct but that didn’t work
Am I doing some thing wrong or there cannot be a delegate in a struct or arrays ??