I’m trying to create an array of components.
However, each time I add new elements to an array in the constructor, they are simply not added. And when I compile the code, I get an error message that you have gone beyond the array (although this can not be).
This is my code:
UProceduralMeshComponent* section_1 = CreateDefaultSubobject <UProceduralMeshComponent>(TEXT("Infinity"));
mesh.Add(section_1);
RootComponent = mesh[0];
UProceduralMeshComponent* section_2 = CreateDefaultSubobject <UProceduralMeshComponent>(TEXT("Infinity2"));
section_2->AttachToComponent(RootComponent, FAttachmentTransformRules::KeepRelativeTransform);
mesh.Add(section_2);
UProceduralMeshComponent* section_3 = CreateDefaultSubobject <UProceduralMeshComponent>(TEXT("Infinity3"));
section_3->AttachToComponent(RootComponent, FAttachmentTransformRules::KeepRelativeTransform);
mesh.Add(section_3);
From the code you can see that I added three elements.
However, the third element and more he does not add and errors appear.