Array of Blueprint Classes are NULL if added in the editor

If I create an array of Actor Class and I set a default value to a blueprint class i created i can’t use it during runtime (for example to spawn an actor of that class) because the array is just a bunch of nulls, although if i add the classes with ADD node it’s ok. I dont know if it’s a bug or i do something wrong…

ok the problem was that i was using Local Variables in a function - it works if its not local. Although i wonder if it’s intended or not …