So I am doing a speed check for turn based combat. Here is the enemy and friendly DB.
Friendly: Imgur: The magic of the Internet
Enemy: Imgur: The magic of the Internet
Speed for enemies seems to be calculating correctly but the player doesn’t.
Imgur: The magic of the Internet
Yet when calculations are done for some reason the player calculates with very low speed, and always goes last.
You can see here the player calculates with 2 speed and enemy 1 goes first.
Now if the player did have 2 speed this calculation would be correct, but the player should have 10 speed. I don’t understand why it is changing the speed.
The speed from the DB should be pulled directly from it.
Anyone have an idea what’s going on here? I have been looking this over for a day and can’t find it.