Hey guys, I’ve been using array loops for some math logic and for some reason when I loop my variable array (Values are all 1 at base) it returns the numbers as the first ten square numbers (1,4,9,16,25,etc) rather than the x10 that it should return with. Does anybody know what may be causing this??
It makes no sense to put this on tick. Also delays have no effect on tick.
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probably the delay is what’s messing up the results – setting some variable, then re-entering the next tick, and adjusting based on that variable.
Delay is a really good way to mess things up in Unreal, if it’s possible to call into the event multiple times.
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Ok, thanks guys! I hadn’t realised that the delay wouldn’t stop the whole thing so I’ll fix that. Thanks for the help!
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