Array json parsing

Here my code, and it works.

FString projectDir = FPaths::GameDir();
	projectDir += "/Content/data/events.json";
	//

	if (!FPlatformFileManager::Get().GetPlatformFile().FileExists(*projectDir))
	{
		UE_LOG(ShimLog, Warning, TEXT("FILE NOT FOUND %s"), *projectDir);
		return;
	}
	FString FileData = "TEST";
	FFileHelper::LoadFileToString(FileData, *projectDir);
	TSharedPtr<FJsonObject> JsonParsed;

	TSharedRef<TJsonReader<TCHAR>> JsonReader = TJsonReaderFactory<TCHAR>::Create(FileData);

	if (FJsonSerializer::Deserialize(JsonReader, JsonParsed))
	{
		TArray <TSharedPtr<FJsonValue>> zonesJs =  JsonParsed->GetArrayField("Zones");
		for (int itZones = 0; itZones != zonesJs.Num(); itZones++) {
			TSharedPtr<FJsonObject> temp = zonesJs[itZones]->AsObject();
			TArray <TSharedPtr<FJsonValue>> eventJs = temp->GetArrayField("events");
			for (int itEvents = 0; itEvents != eventJs.Num(); itEvents++) {
				TSharedPtr<FJsonObject> tempEventJs = eventJs[itEvents]->AsObject();
				FString nameEvents = tempEventJs->GetStringField("name");
	
			}

		}
	}
	else {
		UE_LOG(ShimLog, Warning, TEXT("JSON KO"));
	}