Hi everyone,
I have an UPROPERTY of TArray
In the editor, each item’s name seems to be generated from class path, owner and other stuff… Like : /Script/My.Project.MyComponent’/Game/Maps/MAP_Test:PersistentLevel.BP_Test.MyObjectName’
Is there a way to change that generated name of simply override it in the array.
for UPROPERTY , you can use meta=(TitleProperty =“Name”) but that’s only for Struct
What can I do?
Thanks for your help