My widget BP has child widget blueprints which have an array. The array is instance editable, so I set the array element per each child widget BP in widget BP editor. However when I edit the child widget BPs, the array gets null. Why? Why this software often bully me. I’m so tired.
Null means it is not getting the call, use an event dispatcher and a bind so when clicked or open or whatever it calls the bind. Then it can’t miss the call because you have to get a direct reference to call the dispatcher when you code it.
Sorry I cannot explain well. Can widget BP have widget BP array and the array can be editable in widget BP editor by using instance editable? This software is so wrong. Developers of unreal engine underestimate game developers.