Array ForEach Compiler memory Overflow

So! I’m having an issue with the client. When I hit compile, it freezes and if i let it run long enough the process will take every bit of RAM i own.

This compiles fine:

This freezes everything faster than my parents when I show any amount of human affection:

And then once I relaunch I usually have to restore a backup of that blueprint.
I couldn’t find anything on issues.unrealengine.com

No crash log is being created :open_mouth:
The array is of references to Widget Objects. I feel like that is pretty relevant.

Known issue? Bug? Me doing something stupid?

Show whole function.

CriErr, you intellectual genius scholar sent from heaven, I was taking a screen shot of the whole function and cleaning out some debug stuff, when it started compiling again.

Either converting the a Vector2 to a Sting and printing it to a log was causing the crash or it was some movement code I had before adding to the viewport.

Either way, problem solved (ง°ل͜°)ง