So! I’m having an issue with the client. When I hit compile, it freezes and if i let it run long enough the process will take every bit of RAM i own.
This compiles fine:
This freezes everything faster than my parents when I show any amount of human affection:
And then once I relaunch I usually have to restore a backup of that blueprint.
I couldn’t find anything on issues.unrealengine.com
No crash log is being created ![]()
The array is of references to Widget Objects. I feel like that is pretty relevant.
Known issue? Bug? Me doing something stupid?

