Hi,
It works, but I get (Map Check) Editor Warning Spams: " MeshXXX cannot attach to itself".
Is there a way to exclude “Array Component 0” (Socket Mesh) from the “AttachTo” Loop?
Hi,
It works, but I get (Map Check) Editor Warning Spams: " MeshXXX cannot attach to itself".
Is there a way to exclude “Array Component 0” (Socket Mesh) from the “AttachTo” Loop?
Just check if array index is 0. If true do nothing. If false, continue.