There are no circumstances where my game ever logs an error, literally none and I’ve tested it for hours on hours on hours in the editor. so I wanted to get a friend to do some testing, but the game crashes at a very specific moment in the packaged build, every single time, it happens right after my code loads the players worldsave modifications (the save is read from a custom file structure so the behavior in the editor and a fresh build is the same) I believe its the moment the game tries to start spawning ism. the code is not written in c++ however it is nativized blueprints. and just getting the game to build with success has taken multiple weeks